Building a Gameboy Color Emulator - CPU Execution and Memory Management
Diving Into CPU Instructions, Timers, and Memory Mapping
By Lester Knight Chaykin
In this post, we will dive deeper into how the CPU processes instructions in the Gameboy Color emulator, how timing is managed, and the intricacies of memory mapping. Now that we’ve set up the emulator and mapped the inputs, we’ll focus on the core components that make the emulation work—specifically,...
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